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03-04-2008, 09:15 PM
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#1
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Veteran
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Quote:
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Originally Posted by Violentfix
I can tell you that it's a constant battle to make them fit all the criteria you mentioned.
But to play a little devils advocate, everyone starts somewhere and my first Dio" An Eye for An Eye" was very rough. It was guilty of some poor photography, it didn't take a lot of time to build the characters. It was a straight action with a little story tossed in. Heck i even had figures standing on battle stands. But guys like General Hawk (From General's Joes) made me feel like all of it was very appreciated. He gave me some points and the rest is history. Like i said, everyone starts somewhere and I think it's great when anyone decides to put the work into making a Dio, no matter how rough it comes out.
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Excellent answer. And I couldn't agree with you more. What I tend to hate is someone throwing down a bunch of toys in the back yard on a "WAY-WAY TOO SUNNY DAY" and just showing a firefight instead of a story.
I know what you mean about starting somewhere. My first attempt at a Dio was "Fallout" and it violated a lot of my own rules. I hated it and worked on finding out what was wrong and corrected it.
( http://www.geocities.com/ender098/FALLOUT1.htm )
But a lot of people never learn and keep making the same mistakes.
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03-04-2008, 09:48 PM
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#2
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Quote:
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Originally Posted by Sonneilon
You KNOW this is a loaded question!
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No kidding! But my reason for this wasn't to start a bashing session, but to get some of us to come out and criticise our own work and let each other know what WE like and don't like to see in Dios. What is it we look for, and as "Artists" in this hobby, what we have learned and how others see our work.
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Originally Posted by Sonneilon
2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.
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Agreed! Even although this is a rarity. I, for examply have like 2,000 figures, but I rarely use more than 10 total. And using 10 is hard enough to keep track of. I admire the hell out of ViolentFx for his last chapter with the 30+ night Watch guys. And every frame he moved each one at least a little. I definitely DON'T have the patience for that!
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Originally Posted by Sonneilon
3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.
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Ouch! I violate this rule a LOT! Not on purpose, though. It's just when I take the pics, I forget to leave room for the word ballons or the ballons end up shorter than I expected so I have to change the size of the font. Anyone out there have some tips on how to ensure your font size can be kept consistant in Comic Book Creator? And sometimes I use CBC for the ballons and others I use Paint Shop Pro, causing the fonts (even though the same size and font according to the two different softwares) to look different!
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Originally Posted by Sonneilon
4. Characters in squads that don't make sense. "Yeah, I think I'll use Shockwave and Widescope in an underwater adventure so they can use their billy clubs on shrimp..." What about BBQ in a jungle adventure (well, moreso if the COLORS don't make sense). You really think I would use a guy like BBQ in the War For Territory dio over someone like Gung Ho or Footloose?
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Excellent point. Again, one I RARELY see, but I have to see Arctic Ranger Stalker in the desert!
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Originally Posted by Sonneilon
LOVE.
1. Well thought out stories. A good storyteller can use any character, even ones we personally hate. And it is even better to not take people's assumptions for granted on how YOU see the character. It's certainly more fun to flesh characters out as to how YOU see them. There is room for stories where we 'know' the characters, but this is OUR chance to make characters deeper. Afterall, readers got to see a side of Gung Ho that's probably never been dealt with in my dio. On the other hand, Footloose was pretty cartoon-oriented, man.
2. The USE of characters. You guys KNOW that I'm not a fan of ARAH figures anymore so I tend to get distracted by the figures over the story. That's just me, mind you. I'm sure people feel the exact same way with the Themes Era and 25A. I think it's hard to show emotes w/ ARAH over the newer stuff where there are better facial molds. But a lot of you can do good w/ chars I could careless about. Related to above.
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You and I are a lot alike on these points.
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Originally Posted by Sonneilon
3. The ability to dios w/ minimal stuff. I come from the Luke Ellison school of dios so therefore, I build everything I can and tend to be meticulous. I know 80% of you guys ARE NOT like that and yet, it DOES NOT SHOW!!! Some of the shorter dios have been absolutely awesome! It's like, "You can shoot a real dio just doing that???" I was hoping to be the Paul Anderson of dios, but sometimes, I feel like I'm more like George Lucas. Which is why it takes me forever to get stuff done.
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Yeah, you and I are a LOT alike on this! I build huge sets (ok, maybe not ViolentFx Huge, but huge for most!) and put in loads of time and detail, but some of the newjacks on here use minimal stuff and it looks WAY better than mine! I kinda feel embarrassed and like I got my @ss kicked by a bunch of noobies, but truth be told, I'm learning. And Loving it. I love the Level of creativity shown lately!
FifthConspiracy, Haradrel, Sephron13 and Tracker have come up with some doozies of how-to's! I love some of the unique and creative ideas shown here as of late!
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Originally Posted by Sonneilon
4. Do the stories you want. Yes, it's nice to have early feedback and people to bounce ideas off of (I do it all the time), but in the end, you have an idea and want to execute it the best way you can.
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True...and remember, as long as you're having fun and trying to learn from your mistakes, it's all good!
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Originally Posted by Sonneilon
For the record, a LOT of you 1st timers have FAR better stuff that I did. I can't even say my 1st dio. A LOT of dios and shorts I've done SUCK ROCKS compared to what you guys have done. And I KNOW there are some of you out there who rock the single-shots but have yet to make the jump to full storyteller.
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True dat! Wanna see some crappy dio stuff? Look at my "Fallout" dio. (If Geocities doesn't die from bandwidth over-utilization!).
http://www.geocities.com/ender098/FALLOUT1.htm
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03-07-2008, 01:25 PM
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#3
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Resolute fanboi
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Quote:
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Originally Posted by ender098
FifthConspiracy, Haradrel, Sephron13 and Tracker have come up with some doozies of how-to's! I love some of the unique and creative ideas shown here as of late!
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Wow, I got kudos again
I am in the midst of making preparations for a dio - and all this has been a good read, what to try to do and what to avoid.
Truth be told I have avoided reading any dios thus far, because I'd like to have my own go at it before getting my mind set on someone else's idea (I'm very wierd, most have probably noticed  ) I have glanced over a few just because I liked the puretty pictures
My first dio is going to be done using normal photography some light photoshopping and whatnot - second and probably shorter one will be using photoshop to make it more "cartoony", I am not sure how well this will go over with the community, but it might be fun to do something totally different.
I hope more of you guys add Hates and Loves here so that I can go over my "script" and see if I am doing something terribly wrong.
After this discussion here has gone for a while, someone should post a "how-to" on making dios! I think that would be appreciated by the majority.
call it a "do's" and "don'ts" list 
__________________
Arguing on the internet is like competing in the special Olympics - You may win, but you are still retarded
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03-07-2008, 01:35 PM
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#4
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Hell hath no fury....
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Quote:
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Originally Posted by haradrel
...............
After this discussion here has gone for a while, someone should post a "how-to" on making dios! I think that would be appreciated by the majority.
call it a "do's" and "don'ts" list 
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This is another 'WIP' that I'm in the middle of.......... 
__________________
Non illigitamus carborundum~Vos mos non effrego mihi

Coming soon: 'JoeSpecialOps'
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03-07-2008, 03:02 PM
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#5
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Veteran
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Quote:
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Originally Posted by haradrel
I hope more of you guys add Hates and Loves here so that I can go over my "script" and see if I am doing something terribly wrong.
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One thing I do is pick a few members here that I trust their judgement and "leak" the story before it's 100% finished.
Quote:
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Originally Posted by haradrel
After this discussion here has gone for a while, someone should post a "how-to" on making dios! I think that would be appreciated by the majority.
call it a "do's" and "don'ts" list 
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I did this at one time, but it was more geared towards the photography in the dios and not so much the storyline/content. Maybe I can get off my keister and write something about this.....hmmmmm
here is the one I did on the photo's side of the house;
http://www.joedios.com/forums/showthread.php?t=447
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03-05-2008, 10:12 AM
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#6
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G.I. Smurf
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Quote:
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Originally Posted by Sonneilon
2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.
I agree and both disagree with this. you are 100% right in to many characters will harm the story. but i think you mean too many characters in any one story. general hawk uses a lot of different characters, but he does it well. he will focus on a few characters each storyline, and +then introduce new characters and not use some of the ones before. this is my favorite way to do things. it would get boring seeing the same 3 guys or girls over and over again. and switching characters lets us all have a small chance of seeing the other joes we like. also as you said, we need to use special forces for special times
3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.
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after you pointed this out i saw how much i did this. i also know why this happened and how to not let it happen again. for me i would have the pic finished, then realize that i could put more focus on a characters actions if i took some of the unneeded background out. this made everything appear closer, thus the words were larger.
and i am not bashing anyones work. i have read tons of dios that i love and i know i have miles to go before im a violentfix or hawk, or the guy at tims corner. even if i were great, bashing someone will most often not be helpful to make them better, instead them may just think it not worth their time if no one has anything good to say about their work. just offer little helpful hints.
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03-07-2008, 06:28 AM
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#7
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I'm also guilty of the Font size thing that was mentioned here but I never really think someone's reading it and getting upset by it. Example, a close of pic of one character who says a short sentence. If my font stays at 15pt then the word bubble and words the character are saying look REALLY wimpy and strange. So I enlarge them.
The only other time is when there's a long speech. There are only so many shots you can fit in a Dio before it really starts to feel way too long and sometimes you need to get a lot of information across in a certain amount of pics. This never bothered me in reading Dios but maybe that's because I make them and I'm impartial to it. I hope people aren't urked every time I change my font.
As for what I don't like about Dios. I can only really think of one thing that truly bothers me and it's something I used to do as well but only because I couldn't figure out a way to get the idea across without doing it. It's when a Dio uses drawn lines to represent bullets flying. Lately I've been using bullet ricochet to get the same point across. Hope it's working, it looks good to me.
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03-07-2008, 10:50 AM
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#8
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aka 'Paul WS Anderson' ;)
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I had a 50+ page dio... And that was thru the CBC so you KNOW there were a million shots!
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03-07-2008, 06:50 PM
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#9
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G.I. Smurf
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Quote:
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Originally Posted by Violentfix
I'm also guilty of the Font size thing that was mentioned here but I never really think someone's reading it and getting upset by it. Example, a close of pic of one character who says a short sentence. If my font stays at 15pt then the word bubble and words the character are saying look REALLY wimpy and strange. So I enlarge them.
The only other time is when there's a long speech. There are only so many shots you can fit in a Dio before it really starts to feel way too long and sometimes you need to get a lot of information across in a certain amount of pics. This never bothered me in reading Dios but maybe that's because I make them and I'm impartial to it. I hope people aren't urked every time I change my font.
It's when a Dio uses drawn lines to represent bullets flying. Lately I've been using bullet ricochet to get the same point across. Hope it's working, it looks good to me.
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like i said, i do the font thing. it doesnt bother me at all, but i guess it does some, so im going to try and keep an eye on this in the future. me, im to inot the story and whatnot to even notice.
the bullet thing, i do this, and i do it badly. i have been known to put in a lot of flying bullets and making them to thick at first. then i tried making the lines break, like one long shot repeating. now i make the line smaller, and i am also thinking of making them white and more see through.
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03-08-2008, 05:19 AM
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#10
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Veteran
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Quote:
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Originally Posted by lehsreh
like i said, i do the font thing. it doesnt bother me at all, but i guess it does some, so im going to try and keep an eye on this in the future. me, im to inot the story and whatnot to even notice.
the bullet thing, i do this, and i do it badly. i have been known to put in a lot of flying bullets and making them to thick at first. then i tried making the lines break, like one long shot repeating. now i make the line smaller, and i am also thinking of making them white and more see through.
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Would you like me to send you a PSD file of my bullet ricochet? You might like using them, like in the pic below.

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