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What you like/hate in Dios or What makes good Dios?
Old 03-04-2008, 03:44 PM #1
ender098
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Default What you like/hate in Dios or What makes good Dios?

I Started out here about two years ago, and I've seen a LOT of dios. I was reading dio stories about a year before I found this site, and I just wanted to cover some of the things I Like/Hate about some dios I've read. First...what I HATE;


1.) Poor stories.
Hi...meet the Joes....meet the cobra's.....BANG!!! FIREFIGHT!!!
That stinks. What about the purpose? What are their objectives?

2.) Poor Character Development.
Meet Duke.....poster child for America. He Always wins! BLAH! I like what DD did with duke and made him a shady character. Developed him a little. Make me FEEL something for your Characters!

3.) Pi$$ poor photography. I'm not a pro, and I don't intend to criticize anyone out there for their photography. My shots come out fuzzy and dark A LOT. Sometimes these things can play in your favor and make a scene more moody and sinister. What I can't stand (and I'm guilty of it, too...it's hard to control) is when you shoot an outdoor dio and the sun overlights your scenes. Or you take the shot and can see you neighbors house (out of scale) in the background.


4. ) Too much action. This is Caveat to #1. No development makes the action meaningless.

5.) Too Little Action. Understood that you need conversation and interaction to develop the story and characters, but 12 pages of dialog puts me to sleep. THIS IS GI JOE! NOT PAYTON PLACE OR DESPERATE HOUSEWIVES!!

6.) Unbelievability! Don't start a story out like it's gonna be "Black Hawk Down" and suddenly there are ninja's, Star Wars aliens and Transformers in it outta nowhere. I'm not knocking the sci-fi twists. I love some of the Star Wars/Transformers/ other figure crossovers. I'm talking about (and it doesn't happen here a lot, but I have seen it) is in the middle of the Story, the Joes are losing and "POOF" here's a Dragon or something incredible with no hint as to why or where and it saves the day. If you're familiar with "Deus Ex Machina" Plot device, this is what I'm talking about. This jumps out with some fantastic B.S. that doesn't meld with the rest of the story line.


Things I Like;

1.) Character developments. Sometimes I don't nessessarily like who or why...for example General Scarlett has Duke and Scarlett and item. I don't agree with it, but she develops the characters and makes them believable. When you put in the time to make things work....you're doing a GREAT job of developing characters. That makes a great storyline. And when you take a character and make him or her unique, give them a twist no one else has, that shows creativity.

2.) Great Stories. Give me a teaser. Let me know there's a method to the madness. You don't have to give away all your cards. Slowly develop your story and realize when your "objective" in your story is achieved...your story is over. If you wanna keep it going, you need sub-plots. And keep them unfinished from dio to dio. When one finishes, another should have been developed.

3.) The right mix of action and story. THIS IS THE HARDEST ELEMENT TO ACHIEVE IMHO!!! Too much action and you're guilty of having a crappy story. Too little and you have a BORING story. And it's hard to put a measure of what is the right amount. Sometimes you can lead up to a fight and end it there. Then the next story is the continuation of the battle. ViolentFx did this great with his last two episodes. I was chomping at the bit to see that big battle...and he didn't dissappoint!


4.) Good photography. Again, I'm no pro, but if all your shots are cruddy and out of focus, go back and work on it more. Look at the how-to's and try a few test shot in the "photo's" section and get some feedback. I like it when people say "Hey, more light" or "Less Light" or "different angle" more than when people are like "Great shot". Don't get me wrong....I love when people like my work, but I wonder who is just stroking my ego and what can I do better. Sometimes a good story can make up for bad photography!

Again, I'm not purposely knocking anyones stuff here, just posting what, to me, makes good dios.

What do you think? What have I missed?
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Old 03-04-2008, 03:59 PM #2
Roland da Thompson Gunner
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I agree with most of yours, and I'd like to add; Some semblance of realisim, no not everything has to be STRICT MILITARY REALISIM~! however if a dude gets shot through his arm, he should not continue firing or be seen bending his arm that a bullet just went through 2 freakin panels later.
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Old 03-04-2008, 04:24 PM #3
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Thank you for using me as an example....
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Old 03-04-2008, 05:04 PM #4
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what i hate.

as you said, i hate to much action. action, action and more action do not make a story. so far this is the problem i see with most dios. its like a kid who thinks just because someone is getting shot or something is blowing up, its cool.

also as you said, poor character development. its ok if you have a character as cannon fodder or just as a filler in the background, but if you intend on using someone throughout a story, he or she needs a character. dont just use them and have them saying stuff like, yo joe, cobra, usa all the way or other stuff that every john doe would say. make them special, make them different.

to serious. a story needs realism in it. but making every character in it serious all the time, even when they are in danger is boring. when every character is all serious it gets dull fast. look at x-men. gambit or the beast always had something smart or funny to say. people like that make perfect partners with the overly serious characters. shipwreck from the toon is another good example.

probably the worst thing, is when you get what seems like is going to be a good dio, but you only get 5 to 10 frames. no matter how great is could be, if you only do a few frames a chapter, it makes me feel like ive been cheated.

what i like

a great story. something that keeps me wanting to come back for more. one with drama, humor, action and suspense. not just one element, but a lot of elements to get so into the story that i constantly check to see when the next chapter will be out. thats the main thing for me. of course a good sharp pic is great, but it must have a good story and good characters.
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Old 03-04-2008, 06:20 PM #5
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I can tell you that it's a constant battle to make them fit all the criteria you mentioned.

But to play a little devils advocate, everyone starts somewhere and my first Dio" An Eye for An Eye" was very rough. It was guilty of some poor photography, it didn't take a lot of time to build the characters. It was a straight action with a little story tossed in. Heck i even had figures standing on battle stands. But guys like General Hawk (From General's Joes) made me feel like all of it was very appreciated. He gave me some points and the rest is history. Like i said, everyone starts somewhere and I think it's great when anyone decides to put the work into making a Dio, no matter how rough it comes out.
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Old 03-04-2008, 07:06 PM #6
Sonneilon
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You KNOW this is a loaded question!

HATE.
1. Lack of fotography skills. If the shots are consistently out of focus, then I can't read on. Artistically, one could start from afar so it's fuzzy and then it ends up in focus.

2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.

3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.

4. Characters in squads that don't make sense. "Yeah, I think I'll use Shockwave and Widescope in an underwater adventure so they can use their billy clubs on shrimp..." What about BBQ in a jungle adventure (well, moreso if the COLORS don't make sense). You really think I would use a guy like BBQ in the War For Territory dio over someone like Gung Ho or Footloose?

I'll have to meditate on this.

LOVE.
1. Well thought out stories. A good storyteller can use any character, even ones we personally hate. And it is even better to not take people's assumptions for granted on how YOU see the character. It's certainly more fun to flesh characters out as to how YOU see them. There is room for stories where we 'know' the characters, but this is OUR chance to make characters deeper. Afterall, readers got to see a side of Gung Ho that's probably never been dealt with in my dio. On the other hand, Footloose was pretty cartoon-oriented, man.

2. The USE of characters. You guys KNOW that I'm not a fan of ARAH figures anymore so I tend to get distracted by the figures over the story. That's just me, mind you. I'm sure people feel the exact same way with the Themes Era and 25A. I think it's hard to show emotes w/ ARAH over the newer stuff where there are better facial molds. But a lot of you can do good w/ chars I could careless about. Related to above.

3. The ability to dios w/ minimal stuff. I come from the Luke Ellison school of dios so therefore, I build everything I can and tend to be meticulous. I know 80% of you guys ARE NOT like that and yet, it DOES NOT SHOW!!! Some of the shorter dios have been absolutely awesome! It's like, "You can shoot a real dio just doing that???" I was hoping to be the Paul Anderson of dios, but sometimes, I feel like I'm more like George Lucas. Which is why it takes me forever to get stuff done.

4. Do the stories you want. Yes, it's nice to have early feedback and people to bounce ideas off of (I do it all the time), but in the end, you have an idea and want to execute it the best way you can.

I shall meditate on more.




For the record, a LOT of you 1st timers have FAR better stuff that I did. I can't even say my 1st dio. A LOT of dios and shorts I've done SUCK ROCKS compared to what you guys have done. And I KNOW there are some of you out there who rock the single-shots but have yet to make the jump to full storyteller.
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Old 03-04-2008, 08:15 PM #7
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Quote:
Originally Posted by Violentfix
I can tell you that it's a constant battle to make them fit all the criteria you mentioned.

But to play a little devils advocate, everyone starts somewhere and my first Dio" An Eye for An Eye" was very rough. It was guilty of some poor photography, it didn't take a lot of time to build the characters. It was a straight action with a little story tossed in. Heck i even had figures standing on battle stands. But guys like General Hawk (From General's Joes) made me feel like all of it was very appreciated. He gave me some points and the rest is history. Like i said, everyone starts somewhere and I think it's great when anyone decides to put the work into making a Dio, no matter how rough it comes out.


Excellent answer. And I couldn't agree with you more. What I tend to hate is someone throwing down a bunch of toys in the back yard on a "WAY-WAY TOO SUNNY DAY" and just showing a firefight instead of a story.

I know what you mean about starting somewhere. My first attempt at a Dio was "Fallout" and it violated a lot of my own rules. I hated it and worked on finding out what was wrong and corrected it.

( http://www.geocities.com/ender098/FALLOUT1.htm )

But a lot of people never learn and keep making the same mistakes.
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Old 03-04-2008, 08:21 PM #8
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Quote:
Originally Posted by General Scarlett
Thank you for using me as an example....



No problem. It's a well know fact that your Duke/Scarlett storyline deviates from Canon, and it was the first thing that popped into my head. Like I said, I don't have to like or agree with how you change your storyline, but if you put in the time to develop it (as you have) that is GREAT Character Development!

If I wanted to use myself as the example, I would default to my use of "Pimp Daddy Destro". A terrible figure with a gaudy costume, but I have tried to mold him into a unique and deep character you can get a "feel" for. Talk about straying from the straight and narrow!
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Old 03-04-2008, 08:26 PM #9
General Scarlett
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Heh.....tru enough.....Hell, mine and Flint's ENTIRE Joeverse is a mix of comic AND toon canon (which BTW, Duke and Scarlett are an 'item' in the 'toon )........and we have spent the past 25+ years re-working the mix of both into our own unique version that actually plays extraordinarily well and believable....including a mix of military realism, humor and a whole lot more........all without getting too 'out there' or 'heavy'.....
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Old 03-04-2008, 08:48 PM #10
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Quote:
Originally Posted by Sonneilon
You KNOW this is a loaded question!



No kidding! But my reason for this wasn't to start a bashing session, but to get some of us to come out and criticise our own work and let each other know what WE like and don't like to see in Dios. What is it we look for, and as "Artists" in this hobby, what we have learned and how others see our work.




Quote:
Originally Posted by Sonneilon

2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.


Agreed! Even although this is a rarity. I, for examply have like 2,000 figures, but I rarely use more than 10 total. And using 10 is hard enough to keep track of. I admire the hell out of ViolentFx for his last chapter with the 30+ night Watch guys. And every frame he moved each one at least a little. I definitely DON'T have the patience for that!





Quote:
Originally Posted by Sonneilon
3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.



Ouch! I violate this rule a LOT! Not on purpose, though. It's just when I take the pics, I forget to leave room for the word ballons or the ballons end up shorter than I expected so I have to change the size of the font. Anyone out there have some tips on how to ensure your font size can be kept consistant in Comic Book Creator? And sometimes I use CBC for the ballons and others I use Paint Shop Pro, causing the fonts (even though the same size and font according to the two different softwares) to look different!




Quote:
Originally Posted by Sonneilon
4. Characters in squads that don't make sense. "Yeah, I think I'll use Shockwave and Widescope in an underwater adventure so they can use their billy clubs on shrimp..." What about BBQ in a jungle adventure (well, moreso if the COLORS don't make sense). You really think I would use a guy like BBQ in the War For Territory dio over someone like Gung Ho or Footloose?



Excellent point. Again, one I RARELY see, but I have to see Arctic Ranger Stalker in the desert!


Quote:
Originally Posted by Sonneilon
LOVE.
1. Well thought out stories. A good storyteller can use any character, even ones we personally hate. And it is even better to not take people's assumptions for granted on how YOU see the character. It's certainly more fun to flesh characters out as to how YOU see them. There is room for stories where we 'know' the characters, but this is OUR chance to make characters deeper. Afterall, readers got to see a side of Gung Ho that's probably never been dealt with in my dio. On the other hand, Footloose was pretty cartoon-oriented, man.

2. The USE of characters. You guys KNOW that I'm not a fan of ARAH figures anymore so I tend to get distracted by the figures over the story. That's just me, mind you. I'm sure people feel the exact same way with the Themes Era and 25A. I think it's hard to show emotes w/ ARAH over the newer stuff where there are better facial molds. But a lot of you can do good w/ chars I could careless about. Related to above.



You and I are a lot alike on these points.



Quote:
Originally Posted by Sonneilon
3. The ability to dios w/ minimal stuff. I come from the Luke Ellison school of dios so therefore, I build everything I can and tend to be meticulous. I know 80% of you guys ARE NOT like that and yet, it DOES NOT SHOW!!! Some of the shorter dios have been absolutely awesome! It's like, "You can shoot a real dio just doing that???" I was hoping to be the Paul Anderson of dios, but sometimes, I feel like I'm more like George Lucas. Which is why it takes me forever to get stuff done.


Yeah, you and I are a LOT alike on this! I build huge sets (ok, maybe not ViolentFx Huge, but huge for most!) and put in loads of time and detail, but some of the newjacks on here use minimal stuff and it looks WAY better than mine! I kinda feel embarrassed and like I got my @ss kicked by a bunch of noobies, but truth be told, I'm learning. And Loving it. I love the Level of creativity shown lately!

FifthConspiracy, Haradrel, Sephron13 and Tracker have come up with some doozies of how-to's! I love some of the unique and creative ideas shown here as of late!






Quote:
Originally Posted by Sonneilon
4. Do the stories you want. Yes, it's nice to have early feedback and people to bounce ideas off of (I do it all the time), but in the end, you have an idea and want to execute it the best way you can.


True...and remember, as long as you're having fun and trying to learn from your mistakes, it's all good!







Quote:
Originally Posted by Sonneilon
For the record, a LOT of you 1st timers have FAR better stuff that I did. I can't even say my 1st dio. A LOT of dios and shorts I've done SUCK ROCKS compared to what you guys have done. And I KNOW there are some of you out there who rock the single-shots but have yet to make the jump to full storyteller.



True dat! Wanna see some crappy dio stuff? Look at my "Fallout" dio. (If Geocities doesn't die from bandwidth over-utilization!).

http://www.geocities.com/ender098/FALLOUT1.htm
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