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Old 03-05-2008, 09:12 AM #13
lehsreh
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Quote:
Originally Posted by Sonneilon
2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.

I agree and both disagree with this. you are 100% right in to many characters will harm the story. but i think you mean too many characters in any one story. general hawk uses a lot of different characters, but he does it well. he will focus on a few characters each storyline, and +then introduce new characters and not use some of the ones before. this is my favorite way to do things. it would get boring seeing the same 3 guys or girls over and over again. and switching characters lets us all have a small chance of seeing the other joes we like. also as you said, we need to use special forces for special times


3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.


after you pointed this out i saw how much i did this. i also know why this happened and how to not let it happen again. for me i would have the pic finished, then realize that i could put more focus on a characters actions if i took some of the unneeded background out. this made everything appear closer, thus the words were larger.

and i am not bashing anyones work. i have read tons of dios that i love and i know i have miles to go before im a violentfix or hawk, or the guy at tims corner. even if i were great, bashing someone will most often not be helpful to make them better, instead them may just think it not worth their time if no one has anything good to say about their work. just offer little helpful hints.
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