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Old 03-04-2008, 08:48 PM #10
ender098
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Quote:
Originally Posted by Sonneilon
You KNOW this is a loaded question!



No kidding! But my reason for this wasn't to start a bashing session, but to get some of us to come out and criticise our own work and let each other know what WE like and don't like to see in Dios. What is it we look for, and as "Artists" in this hobby, what we have learned and how others see our work.




Quote:
Originally Posted by Sonneilon

2. Too many characters. It was said that one of the hardest things to do with a comic based on a team was the fact that the artist would have to draw the characters going from room to room (and so on). What I find frustrating is remembering one team from another. Recaps are always nice. Especially when it's MONTHS between parts or chapters.


Agreed! Even although this is a rarity. I, for examply have like 2,000 figures, but I rarely use more than 10 total. And using 10 is hard enough to keep track of. I admire the hell out of ViolentFx for his last chapter with the 30+ night Watch guys. And every frame he moved each one at least a little. I definitely DON'T have the patience for that!





Quote:
Originally Posted by Sonneilon
3. Inconsistency. Make the text size the same UNLESS you have a reason for making it big or small. Someone yelling, sure, make it big. Whispering? Make it small. Try and keep the FONT the same too. You take someone like Cobra Commander or Overkill, I use CHILLER to give it a different effect.



Ouch! I violate this rule a LOT! Not on purpose, though. It's just when I take the pics, I forget to leave room for the word ballons or the ballons end up shorter than I expected so I have to change the size of the font. Anyone out there have some tips on how to ensure your font size can be kept consistant in Comic Book Creator? And sometimes I use CBC for the ballons and others I use Paint Shop Pro, causing the fonts (even though the same size and font according to the two different softwares) to look different!




Quote:
Originally Posted by Sonneilon
4. Characters in squads that don't make sense. "Yeah, I think I'll use Shockwave and Widescope in an underwater adventure so they can use their billy clubs on shrimp..." What about BBQ in a jungle adventure (well, moreso if the COLORS don't make sense). You really think I would use a guy like BBQ in the War For Territory dio over someone like Gung Ho or Footloose?



Excellent point. Again, one I RARELY see, but I have to see Arctic Ranger Stalker in the desert!


Quote:
Originally Posted by Sonneilon
LOVE.
1. Well thought out stories. A good storyteller can use any character, even ones we personally hate. And it is even better to not take people's assumptions for granted on how YOU see the character. It's certainly more fun to flesh characters out as to how YOU see them. There is room for stories where we 'know' the characters, but this is OUR chance to make characters deeper. Afterall, readers got to see a side of Gung Ho that's probably never been dealt with in my dio. On the other hand, Footloose was pretty cartoon-oriented, man.

2. The USE of characters. You guys KNOW that I'm not a fan of ARAH figures anymore so I tend to get distracted by the figures over the story. That's just me, mind you. I'm sure people feel the exact same way with the Themes Era and 25A. I think it's hard to show emotes w/ ARAH over the newer stuff where there are better facial molds. But a lot of you can do good w/ chars I could careless about. Related to above.



You and I are a lot alike on these points.



Quote:
Originally Posted by Sonneilon
3. The ability to dios w/ minimal stuff. I come from the Luke Ellison school of dios so therefore, I build everything I can and tend to be meticulous. I know 80% of you guys ARE NOT like that and yet, it DOES NOT SHOW!!! Some of the shorter dios have been absolutely awesome! It's like, "You can shoot a real dio just doing that???" I was hoping to be the Paul Anderson of dios, but sometimes, I feel like I'm more like George Lucas. Which is why it takes me forever to get stuff done.


Yeah, you and I are a LOT alike on this! I build huge sets (ok, maybe not ViolentFx Huge, but huge for most!) and put in loads of time and detail, but some of the newjacks on here use minimal stuff and it looks WAY better than mine! I kinda feel embarrassed and like I got my @ss kicked by a bunch of noobies, but truth be told, I'm learning. And Loving it. I love the Level of creativity shown lately!

FifthConspiracy, Haradrel, Sephron13 and Tracker have come up with some doozies of how-to's! I love some of the unique and creative ideas shown here as of late!






Quote:
Originally Posted by Sonneilon
4. Do the stories you want. Yes, it's nice to have early feedback and people to bounce ideas off of (I do it all the time), but in the end, you have an idea and want to execute it the best way you can.


True...and remember, as long as you're having fun and trying to learn from your mistakes, it's all good!







Quote:
Originally Posted by Sonneilon
For the record, a LOT of you 1st timers have FAR better stuff that I did. I can't even say my 1st dio. A LOT of dios and shorts I've done SUCK ROCKS compared to what you guys have done. And I KNOW there are some of you out there who rock the single-shots but have yet to make the jump to full storyteller.



True dat! Wanna see some crappy dio stuff? Look at my "Fallout" dio. (If Geocities doesn't die from bandwidth over-utilization!).

http://www.geocities.com/ender098/FALLOUT1.htm
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