![]() |
JUGGERNAUT
![]() ![]() ![]() |
Group Pic. From left to right: Enforcer, Rage, Breaker.
![]() ![]() |
This is an idea I got about a week ago. It's a post apocalyptic wheelchair. Instead of traditional wheels, it has dirtbike wheels for all-terrain purposes. I need to get my hands on some spare Corps motorcycle wheels & a sheet of leather for the seat and back cushions. I want the framework to be made of real metal but doubt I'll learn Welding 101 anytime soon, lol. So I guess for now, plastic/shish-kebab sticks will suffice.
![]() |
Like I said before, sometimes that piece your custom is missing is staring at you point-blank and by some stroke of luck you realize it and VOILA!
This is a work in progress idea for Marauders 3 Japan. All the customs I've presented so far (up to this post) belong to the first installment aka Marauders. So naturally for the third installment, I wanted to create samurai-like robes since the setting is in post-apocalyptic Japan. I used leather from an old wallet (guys and gals, don't discard those old wallets; they can come in handy when you least expect it). Anyway, I was pondering on what I could use for shoulder pads and VOILA! I noticed that Ra's Al Ghul's shoulder armor pads were perfect. And well the rest is history. Still needs a lot of work though. ![]() ![]() ![]() |
Wez with spiked club.
![]() A very simple custom. My favorite post apocalyptic weapon to date. ![]() Added hair to Dezaira aka Wez's right hand. ![]() |
The new Monster Quad:
I never liked the Cobra Ferret handlebars so I replaced them with handlebars from Chap Mei motorcycles. ![]() ![]() No that's not a velociraptor scratch mark, lol. ![]() ![]() Monster Quads: ![]() |
Good guy vehicle #1. Work in progress.
Made from a Soldier Force jeep. Wheels are from the Cobra Ferret. ![]() Gotta add hubcaps. ![]() Decided to add a canopy-tent. Still needs a lot of work. ![]() Closeup on canopy-tent. ![]() |
JUGGERNAUT COMING SOON!!!!!
![]() |
Most of my Marauders Trilogy Post Apocalyptic Customs on display in my room. Lots of new stuff!
![]() ![]() ![]() ![]() |
![]() ![]() |
MONSTER QUADS
Surprisingly, monster quads do exist! Of course they’re not called monster quads but heck these alternate atv’s are MASSIVE! Take a look: ![]() ![]() ![]() |
Dog Cage Transport
Initially, the Pit was a vehicle in Wez’s gang, which would transport prisoners and caged canines. The GIJOE Eliminator was set to be the basis for the vehicle but after much consideration I concluded that the Eliminator looked too futuristic in comparison with Rage, Carnage, Breaker, and Raze. Next, I decided that the Pit would simply be a transport for dog cages. Finally, the name “The Pit” was transferred for a set of vehicles in Marauders II Africa. ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() The dog cage transport is a work in progress. The final version will have dissimilar cages with each cage opening up differently. |
BREAKER
I removed the motorcycle windshield from Breaker because it wasn’t working for me. It just felt silly. Humungus rewards his son, Wez with vehicle upgrades among other things. Breaker is upgraded with a rapid-fire machine gun able to take down hordes of fleeing villagers in seconds. Breaker gunner wielding blaster ![]() Breaker gunner wielding rapid-fire machine gun ![]() Added a gatling gun to the mouth of the skull. In the future, I'd like to create a mechanism by which the rotating gun could slide in and out; I also want to add light up eyes for the skull and give the skull a more demonic paintjob. ![]() The hood/headlight section I feel will be most challenging to perfect. ![]() Not completely satisfied with the paintjob. ![]() Still tons of pending modifications. Can't wait till this monster jeep is completed. I am most looking forward to replacing the wheels with offroad rubber tires. ![]() Added "fur" to the driver's seat for 2 reasons: 1) To cover plastic fusion 2) Makes Breaker appear more savage and primitive ![]() |
JUGGERNAUT
Juggernaut is the most powerful vehicle in Humungus' Motormaster marauder empire! ![]() I love the battering ram so much but I want to retool it. Of course for that, I will need to upgrade my customizing skills. The way the battering ram appears it's perfect for ripping through obstructions such as walls. But I want the battering ram to reconfigure in such a way that it would split in half and the halves would move to the sides to allow the Juggernaut to run over people. Kind of like how Transformers Energon Landmine's battering ram reconfigures. ![]() The missile launcher is from the GI JOE Headquarters. The lights atop the gunner's seat are from the Cobra Scorpion. Those lights will eventually be replaced with real working electronic lights. I also want to replace the gunner's handlebars with ball-jointed joysticks. ![]() After seeing pics from Death Race, I want to add bars to the entire windshield to protect not only the driver but passenger too. There may not even be a passenger. I'm still undecided. But one thing's for sure, that black machine gun is being pulled out. ![]() Juggernaut requires massive amounts of retooling, modifications, etc. It'll probably be finished in 2 years. One of the most important upgrades is real rubber monster truck tires but they must have the right size, tread design, and hubcaps. ![]() |
THE MARAUDER HUNTER: MAX
Final update coming! ![]() |
Pyrophiliac's Marauders
I'm gonna keep this short. A little backstory to Marauders II Africa. It's a sequel to Marauders but it takes place in another part of the post-apocalyptic Earth --- Africa and the Middle East --- and involves new characters and vehicles. The hero is Apex and the main villain is Pyrophiliac. I'm still developing the story, plot, and characters; it's coming together gradually. The very 1st time I began customizing, I wanted to create monster bikes but that idea failed miserably because the motorcycles I used were absurdly oversized. Then came the 25th anniversary GIJOE RAM --- thank you Hasbro. So my main objective was to create a new type of motorcycle and sidecar; something revolutionary. It took more months than I planned, but was worth it 100% not only because I learned a plethora of stuff (i.e. working for the 1st time with jewelry) but the Chaser customs (Dead End & Screamer) have set the bar mighty high for me. Enjoy! DEAD END (Chaser #1) ![]() The figures are works in progress. The monster bike is virtually complete. ![]() ![]() ![]() ![]() |
This custom mace took less than 5 minutes to make but it's so cool!
![]() In the future, I may add a functional headlight. ![]() ![]() |
Pyrophiliac's Marauders
SCREAMER (Chaser #2) ![]() ![]() I thought it be cool to have spikes jutting out of the rearlights (see also Dead End). It's characteristic of a marauder vehicle. ![]() Wez and Dezaira are not part of Marauders II Africa but due to my tiny selection of custom marauder figures, I had no choice. ![]() ![]() |
![]() A functional headlight and a little more paint will complete this monster bike. ![]() Chainsaw storage. The oversized Cobra Venom cycles were useful after all. ![]() |
![]() Taking out the big guns! But seriously, guns like these don't appear in Marauders II Africa. ![]() Screamer was harder and more time-consuming than Dead End. Sometimes when I look at it, I wonder just how the heck I was able to finish it especially the sidecar harness area, which stressed me out for many months. ![]() |
Comparison pics of Chasers and then some:
My 3 favorite customs: Dead End, Screamer, and Carnage. Dead End and Carnage. ![]() Screamer and Carnage. ![]() Screamer and Dead End. ![]() |
Sketches of the Chasers. More Chasers to come in the future!
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Pyrophiliac's Marauders
PITS The Pit was originally the name for a vehicle in Wez’s gang but after much thought, the name came to represent a new vehicle in Marauders II Africa. ![]() Marauders pour their cruelty and sadism into their vehicles. Pits essentially are mobile flatbeds filled with dozens of upright spikes both metal and wooden, upright chainsaws, nails, spears, drills, swords, knives, arrows, buzz saws, shards of metal and wood, sharp materials, etc. All these materials have one intent --- to impale their victims to certain death. ![]() Pits are hauled by separate vehicles or in some cases, Pits are part of a vehicle. ![]() During vehicle pursuits, marauders fighting aboard vehicles hurl their opponents onto Pits where they are instantaneously impaled to death. ![]() The idea for the Pits vehicles was partially inspired by the pit arena from Mortal Kombat (both movie and videogame). I would have taken gory pictures of impaled victims but I’ve run out of time. |
Pyrophiliac's Marauders
BACKLASH (Chaser #3) Spikes are a common trend in Marauders II Africa marauder vehicles (i.e. pits, Dead End, Screamer). Monster Quads were already in my mind when coming up with marauder vehicles. Backlash is the first of these Monster Quads in Marauders II Africa. Backlash is equipped with a flip-down steel bar covered in razor sharp nails and spikes. Rather than running over their victims (i.e. fleeing villagers), marauder quad drivers prefer to kill their victims in a more brutal way --- clubbing them in the back as they flee for their lives! ![]() ![]() ![]() ![]() ![]() Backlash is currently a work in progress. It would have been finished but my 2nd Cobra Ferret broke so I had to use the Raze monster quad from Marauders. If Hasbro ever releases a 25th anniversary of the Cobra Ferret, I hope they strengthen the plastic in the rear wheel axle plastic because it snaps off easily. |
Dune Lords aka Sand Masters
Like the Defenders led by Pappagallo in Marauders, the Dune Lords aka Sand Masters dwell in the deserts of the Middle East. Their leader Zeidi has sacrificed so much for his people and they too for each other. The Sand Masters are one of the last tribes that continue battling against Pyrophiliac's empire of sadistic and merciless warauders. Pyrophiliac offered them the chance to join him but Zeidi and his followers are humans, not monsters. Sand Fighters (Desert Warfare Vehicles): I barely started modifying this GIJOE Sand Razor. Among the Dune Lords' modes of transportation are dune buggies, dirt bikes, camels, and horses. ![]() |
The Wall of Interrogation and Torture
I came up with this idea while I was in a pissed off mood. When I get moody, I try to convert the negative energy into something positive and this is the result --- a cool idea. Of course I also enhance my creativity, ideas, and imagination by listening to music (mostly Japanese), watching awesome movies like Punisher: War Zone, Waterworld, and The Road Warrior, and googling other people's customs for inspiration. Anyway, rather than taking the traditional approach of using plastic and spare parts, I chose to use cardboard (for budgetary reasons also) and I'm really content with the end result. This Wall of Interrogation and Torture allows marauders like Wez to interrogate prisoners, enemies, villagers, etc and force information out of them otherwise, they get their limbs hacked to pieces and that's not a pretty sight. Of course, I characterize marauders as the most deceitful in the post apocalyptic Earth so even cooperative prisoners meet their doom --- chainsaw style. In the future, I'd like to perfect this particular piece and allowing it to rotate such that a prisoner would suddenly find himself or herself upside-down. The Wall could be rotated to any degree at the desire of the marauder. ![]() |
VEHICLES IN WEZ'S GANG
From left to right: Raze, Breaker, Rage, Dog Cage Transport, and Carnage. ![]() ![]() Vehicle not shown are Wez’s bike, marauder scout bikes, and Schleich truck. The vehicles in Wez's Gang are virtually finalized. Took about a year but sure learned a lot! Now it's time for Wez's brother's gang --- Toecutter! |
JUGGERNAUT
![]() Juggernaut is the second largest Motormaster vehicle. The largest is Humungus' personal vehicle --- HELLRAISER ![]() Juggernaut size comparison with Raze and Carnage. ![]() |
JUGGERNAUT FORCE
Humungus entrusts his son, Wez to guard the Juggernaut on all its road war missions. From left to right: Raze, Breaker, Juggernaut, Rage, and Carnage. ![]() |
POST APOCALYPTIC WEAPONS
Spiked Clubs. Only the physically strongest can wield them such as Humungus' personal bodyguards: Krusher and Clubber. ![]() Makeshift spears, spears, crossbows, shoulder armor, spiked gauntlets. ![]() Machetes, firefighter axes, clubs, shovels, knives, medieval axes (single-sided & double-sided), swords. ![]() Spiked clubs, cinder block hammers, maces, chainsaws. ![]() |
FINAL UPDATE AT THE END OF THIS MONTH!
![]() |
Awesome work!!!
Are you going to make Humungus and Master Blaster? http://www.joecustoms.com/customs/c...alpha=M&id=7618 |
Quote:
yes, eventually. thanks for the links! |
Final Update
Dog Cages (no wheels) Before ![]() After ![]() ![]() |
Final Update
Dog Cages (no wheels) Dog cages are fun to make but very time-consuming! I can already imagine a scene where marauders are engaging in canine trafficking and barter. ![]() ![]() |
Final Update
Dog Cages (no wheels) Comparison pictures. ![]() ![]() |
Final Update
Dog Cages (wheels) ![]() ![]() Two more wheeled dog cages in progress. ![]() |
Final Update
Wez (Son of Humungus) Only 25 years old, Wez has claimed more lives than any Motormaster. He commands his own gang into foreign lands to spread the Hand of Humungus. Wez seeks to return victoriously and win the title as second in command but he has four other gang lords to compete against, one of them being his own brother, Toecutter. Wez has no weaknesses. He attaches himself to no one, not even to his father, Humungus, or his brother, Toecutter. Wez is the perfect marauder. ![]() ![]() ![]() |
All times are GMT -7. The time now is 07:57 PM. |
Powered by: vBulletin Version 3.0.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.